Microsoft gave Curly Monsters one million dollars - a minuscule amount by today's standards - to make Neon the WipEout beater it hoped it could be. “WipEout was still seen as Sony's poster boy in that regard and they'd done Fusion on the PS2,” Thompson recalls. But it needed a sci-fi racer to take on PlayStation's influential WipEout series which had, over the course of the PlayStation's life, made gaming cool. Realistic racer (Project Gotham Racing), check. Microsoft, about to launch the Xbox in 2001, bit.Īt the time Microsoft was putting together its launch line-up and wanted a portfolio of games for its console that covered all the bases: science fiction shooter (Halo: Combat Evolved), check. Having put together a design document packed with rendered shots of what the small team thought Neon would end up looking like, Thompson and co pitched the game to publishers. “We were the guys who had done WipEout so we thought, let's play on that.” “We thought the best way to go on was to maximise the WipEout connection,” Thompson, now director of art and animation at BioWare, tells Eurogamer at the Bradford Animation Festival. After it was finished, Curly set about creating its next game, a futuristic racer called Neon. They were Martin Linklater, Lee Carus, Neil Thompson, Chris Roberts, Nick Burcombe and Andrew Satterthwaite.Ĭurly Monsters' first game was the well-received N-Gen Racing for the PlayStation One, published by Infogrames in 2000. Quantum Redshift was created by a developer called Curly Monsters, a Merseyside studio founded in 1998 by six developers who had left Psygnosis having made WipEout. Predicting new age and new size of the universe and recalculating distances between stars and galaxies in a non-expansion space is another usage of the QR theory.This month marks the 10 year anniversary of Xbox Live, Microsoft's ground-breaking online console gaming service - but that's not the only Xbox exclusive that turned 10 in 2012.ĭo you remember Quantum Redshift, the racing game that launched in September 2002 for Microsoft's fledgling entry into the console game market? It was a futuristic racer Microsoft hoped would take on Sony's successful WipEout series at its own game and complete the Xbox's portfolio of genres that already included a sci-fi shooter and a realistic racer.īut Quantum Redshift failed, its developer closed and Microsoft walked out on a contract that guaranteed a sequel after spending one million dollars to put the brakes on WipEout. We anticipate our assay to be a starting point for a non-expansion space model of the universe or static universe. The paper also predicts that dark matters are massive objects whose spectrum converts to the CMB faster than other objects.įinally, the paper explains how the black holes emit energy and why they are unable to absorb all the energy in the universe. Therefore, CMB can originate from any object. This process will be continued until their spectrum reaches the CMB spectrum. No matter what the material of the emitters is, their spectrum will be converted into the spectrum of the lower temperatures in Planck's diagram over time. On the other hand, the Quantum Redshift theory indicates that the Cosmic Microwave Background (CMB) is not a sign of the big bang. The Quantum Redshift theory disagrees with dark energy and the expansion of space. Hence, we can explain the higher rate of increase of the Redshift of the distant objects in a non-expansion space using the Quantum Redshift. On the other hand, the paper shows by increasing the distance, the Quantum Redshift will be increased faster, especially for Z>1. Results confirm sharing more quanta energies and more Redshift for distant objects in a non-expansion universe. The distance of the objects was between 413.13 and 0.5 (mas). The information was retrieved from almost 2,200,000 records. To test the QR theory with real data, we used SIMBAD Astronomical Database. At the emitting time, the amount of free positions depends on the mass of the emitter. Each period of the electromagnetic waves is like a virtual box that was not fully filled at the emitting time. In the Quantum Redshift (QR) theory, sharing one-dimensional quanta energies of some periods between other periods of electromagnetic waves is the reason for the Redshift. We need a new theory to explain what the mechanism of the Redshift is and how it works. In addition, the nature of dark matter is a big mystery. The dark energy that the universe needs to expand has not yet been discovered.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |