![]() ![]() What motivated you to run the Linux Game Jam, and have those motivations changed over time? To give a little more insight into where the Linux Game Jam has come from and where it might be headed, I invited Gardiner to share his thoughts on his experiences as the event's organiser so far. The Linux Game Jam's origins lie in a desire to see creativity flourish on Linux and among Linux users. It's been wonderful to experience and do my best to understand everybody's work. I'm both proud and gratified to see every single submission. Across 2018's 34 submissions, this came to 8,600 words in total. This was easy for some games and harder for others, but I think I managed to do a decent job of balancing reinforcing each project's strengths against highlighting possible areas for improvement. I also went through and left feedback on every submission, attempting to judge each game on its own merits and putting effort into providing actional advice. The Lord of Sands - Michael Miriti ( 0:48:18).Siege Trooper - CompulsiveStudios ( 0:37:33).Gunship: Tactical Munitions Capitalism - Zak Stephens ( 0:20:23).ENDUSER - Samsai, Tumocs & Tuubi ( 0:17:58).Wereshift - Clipsey & Shramper ( 0:09:34).I do lots of things, but the hats I wear that are most relevant here are that of a Linux based game developer, a Linux gaming evangelist, a game porter, and a person who writes a lot of words about games.Ī scant 15 hours after the end of the jam, the event's four judges came together for an hour long round table chat, in which we discussed the games that stood out as interesting to each of us (likely with a high degree of overlap), including: ![]() Bryan Lunduke is a Free Software/tech commentator, who co-founded the Linux Action Show and Jupiter Broadcasting, has been an openSUSE board member, and created the games Linux Tycoon and Linux Tycoon 2. Cassidy is a UX Architect, who currently works at Linux focused OEM System76, and co-founded elementary OS. ![]() Gardiner also did a post-jam interview with me about Spicy Meatball and other bits and pieces.įor 2018, Gardiner brought on three other prominent figures within the Linux community as judges - myself, Cassidy James and Bryan Lunduke. In September 2017 thanks to the kind of reception I'd received, I re-launched The Spicy Meatball Saves the Day with improved audio, a voiced "readme", puzzle logic fixes, text fixes, and a slew of enhancements that came from updating to the then-latest build of the Icicle engine (including initial gamepad support, cutscene pausing, and save/load bugfixes). SpaceD and Retro Island War received some post-jam development, with SpaceD getting graphics, music and physics updates, while Retro Island War received tuning for ship movement and AI.Īt the time of writing, Olymporian 4x's game page notes that an update is expected to be released around the middle of 2018. Of the developers of those games, only WebFreak and myself participated in this year's event, but it's likely that the short lead time on the announcement of the 2018 jam played a role in how many people were able to participate (more on that later). The Spicy Meatball Saves the Day - Cheeseness (that's me!).Gardiner's 2017 recap focuses on 6 notable games from that jam: In 2017, the jam attracted 53 submissions from first-time as well as experienced developers from around the world. Over the past three years, Gardiner's successful YouTube channel, The Linux Gamer, has become the focal point for a sizeable community of Linux users. The Linux Game Jam was inaugurated in 2017 by Gardiner "The Linux Gamer" Bryant as a way to bring together creative Linux users. Picking and rationalising favourites was a formidable task, and even now, I have a hard time narrowing down a list of interesting titles that's smaller than ten (and even then, there are some left out!).īeyond judging, I also tried to give some actionable feedback on every submission and have pulled together some stats and insights from all of them, which you can find scattered across this article. After being a participant last year and having a bunch of positive outcomes from my submission, I was both excited and honoured to accept the role. Last month, I was invited to help judge this year's Linux Game Jam. Assault Android Cactus Launch Reflections. ![]() The Interactive Adventures of Dog Mendonça & Pizzaboy.Linux game porting & Day of the Tentacle. ![]()
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